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![]() 1. Comparing string_views does not behave the same as strncmp in the case where SConfig's game ID is longer than 6 chars. 2. DTMHeader::GetGameID wasn't excluding null bytes for game IDs shorter than 6 chars. 3. == was accidentally used instead of !=. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |