dolphin/Source/Plugins/Plugin_VideoOGL
2012-10-09 23:41:48 -05:00
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Src Instead of querying the vertex attribute location. Let's bind it to where CG expects it to be as well. Was causing problems when we were trying to activate the components below and they weren't available. This fixes cubivore with GLSL shader. Also any other game that uses 3 normal pointers. 2012-10-09 23:41:48 -05:00
CMakeLists.txt Add in GLSL setting again. 2012-10-09 23:23:37 -05:00
Plugin_VideoOGL.vcxproj add ProgramShaderCache.* to visual studio project files 2012-10-09 23:41:05 -05:00
Plugin_VideoOGL.vcxproj.filters add ProgramShaderCache.* to visual studio project files 2012-10-09 23:41:05 -05:00