dolphin/Source/Plugins/Plugin_VideoOGL/Src
2012-10-09 23:41:48 -05:00
..
FramebufferManager.cpp
FramebufferManager.h
Globals.h
GLUtil.cpp Remove "Disable Lighting". 2012-06-11 23:30:20 +02:00
GLUtil.h Actually have Dual Source blending work for people. Forgot about this change. 2012-10-09 23:41:06 -05:00
main.cpp More coding style fixes because I suck at sed 2012-10-09 23:41:48 -05:00
main.h
NativeVertexFormat.cpp Instead of querying the vertex attribute location. Let's bind it to where CG expects it to be as well. Was causing problems when we were trying to activate the components below and they weren't available. This fixes cubivore with GLSL shader. Also any other game that uses 3 normal pointers. 2012-10-09 23:41:48 -05:00
PixelShaderCache.cpp Show a bit of information when using GLSL shaders. 2012-10-09 23:41:48 -05:00
PixelShaderCache.h Add support for GL_ARB_shading_language_420pack so we don't have to binding sampler locations. Also add support for GL_ARB_separate_shader_objects which doesn't currently work for some reason....investigating. 2012-10-09 23:37:52 -05:00
PostProcessing.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
PostProcessing.h
ProgramShaderCache.cpp Instead of querying the vertex attribute location. Let's bind it to where CG expects it to be as well. Was causing problems when we were trying to activate the components below and they weren't available. This fixes cubivore with GLSL shader. Also any other game that uses 3 normal pointers. 2012-10-09 23:41:48 -05:00
ProgramShaderCache.h Instead of querying the vertex attribute location. Let's bind it to where CG expects it to be as well. Was causing problems when we were trying to activate the components below and they weren't available. This fixes cubivore with GLSL shader. Also any other game that uses 3 normal pointers. 2012-10-09 23:41:48 -05:00
RasterFont.cpp
RasterFont.h
Render.cpp Actually have Dual Source blending work for people. Forgot about this change. 2012-10-09 23:41:06 -05:00
Render.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
stdafx.cpp
stdafx.h
TextureCache.cpp 8 spaces indentation -> tabs 2012-10-09 23:41:48 -05:00
TextureCache.h TextureCacheBase: Support dumping individual mipmaps. 2012-05-13 17:41:04 +02:00
TextureConverter.cpp More coding style fixes because I suck at sed 2012-10-09 23:41:48 -05:00
TextureConverter.h TextureCache: Move EFB copy cache code from TextureConverter to TextureCache 2012-01-31 19:51:32 +01:00
VertexManager.cpp glMapBuffer was slow, go back to glBufferSubData, single combined ps/vs ubo now 2012-10-09 23:41:48 -05:00
VertexManager.h
VertexShaderCache.cpp have separate variables/functions for VS/PS ubo stuff, array was confusing. 2012-10-09 23:41:48 -05:00
VertexShaderCache.h mah 2012-10-09 23:29:30 -05:00
VideoBackend.h * GUI Video-Settings changes: 2011-03-21 19:57:31 +00:00