Commit Graph

19200 Commits

Author SHA1 Message Date
degasus
23c284c081 Jit64: Use ImmPtr for inst.OE handling.
A bit slower, but PIE compatible and *very* rarely.
2016-12-04 13:09:15 +01:00
Stenzek
8f97a24904 Vulkan: Enable GS instancing 2016-12-04 20:53:49 +10:00
Stenzek
9736198c3b Vulkan: Use explicit barriers instead of dependancies
At least on NV, some of these don't seem to have the intended effect. One
known instance of this is in texture conversion.
2016-12-04 20:10:13 +10:00
Stenzek
a475792163 Vulkan: Fix incorrect logic in readback preemption
This could have been causing a large number of command buffer
submissions per frame, depending on when the readbacks occured.
2016-12-04 20:10:13 +10:00
Stenzek
58978c1440 Vulkan: Faster path for decoding XFB data
Using a texel buffer as the copy destination removes the need to copy to
an intermediate texture first.
2016-12-04 20:10:13 +10:00
Stenzek
804cd0ff03 Vulkan: Move XFB encoding/decoding to TextureConverter 2016-12-04 20:10:13 +10:00
Stenzek
d67463e0a7 Vulkan: Simplify palette texture conversion 2016-12-04 20:10:13 +10:00
Stenzek
add638538b Vulkan: Combine PaletteTextureConverter and TextureEncoder classes 2016-12-04 20:10:13 +10:00
Stenzek
804af42ccc Vulkan: Support binding texel buffers in UtilityShaderDraw 2016-12-04 20:10:13 +10:00
Stenzek
e241ec6666 Vulkan: Implement StagingTexture2D on top of StagingBuffer
Greatly simplifies things, and we weren't using the linear texture
implementation anyway.
2016-12-04 20:10:13 +10:00
Stenzek
4bc0e14995 Vulkan: Use an enumeration to index pipeline layouts 2016-12-04 20:10:13 +10:00
Stenzek
cd3481fbc7 Vulkan: Differentiate between descriptor set layouts and bind points
This also moves the pipeline and descriptor set layouts used for texture
conversion (texel buffers) to ObjectCache, and shares a binding location
with the SSBO set.
2016-12-04 20:10:13 +10:00
Stenzek
4e9018049d Vulkan: Support logging debug reports without enabling validation layers
There is a caveat, Host GPU must be checked prior to starting the game, as
we can't enable the extension at runtime without recreating the instance.
2016-12-04 19:55:12 +10:00
Stenzek
1cfb0a1185 Vulkan: Fix deadlock in some resize scenarios
Only have experienced this on a few occasions when using the anv driver.
2016-12-04 19:12:33 +10:00
Mat M
d1c89db8c8 Merge pull request #4448 from lioncash/isoproperties
DolphinWX: Separate the information panel from ISOProperties
2016-12-03 19:15:25 -05:00
Stenzek
2ef884893a Vulkan: Fix map error when texture dumping is enabled 2016-12-04 00:23:34 +10:00
Stenzek
4c860ddb70 Vulkan: Fix typo in PopulateBackendInfoMultisampleModes 2016-12-04 00:23:30 +10:00
Stenzek
730ec3809a Vulkan: Remove unused variable 2016-12-04 00:23:25 +10:00
Stenzek
107e8c8ee7 OGL: Fix assertion when minimizing window
Also fixes a potential divide by zero in Renderer::RenderText.
2016-12-03 20:35:14 +10:00
Michael Maltese
f798bcd5c0 DolphinQt2: InfoWidget: explicit type for std::min
Avoids errors on macOS:

```
Source/Core/DolphinQt2/Config/InfoWidget.cpp:190:21: error: no matching function for call to 'min'
    u64 read_size = std::min(file_data.size(), game_size - read_offset);
                    ^~~~~~~~
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../include/c++/v1/algorithm:2589:1: note: candidate template ignored: deduced conflicting types for parameter '_Tp' ('unsigned long' vs. 'unsigned long long')
min(const _Tp& __a, const _Tp& __b)

```
2016-12-02 21:26:18 -08:00
Stenzek
7b1966a680 Vulkan: Fix assertion triggering when geometry shaders are unsupported
Happened when loading the pipeline UID cache.
2016-12-02 17:37:10 +10:00
Lioncash
20fcfd0ed8 DolphinWX: Separate the information panel from ISOProperties
Makes the information panel self-contained.

This was done first, as opposed to isolating the GameConfig panel--the
first panel in the group--as this panel had code all over the place in
ISOProperties, so I figured it'd be best to fix this one up first.
2016-12-01 21:21:46 -05:00
Mat M
2e7c90eeb5 Merge pull request #4450 from PEmu1/fifo-player-capitalization
Update FIFO Player Window Capitalization
2016-12-01 21:09:44 -05:00
Anthony
0705c53681 Merge pull request #4340 from sepalani/step_timeout
CodeWindow: Fix step out issues
2016-12-01 13:32:44 -06:00
Anthony
ffe20705dd Merge pull request #4362 from ligfx/osxhotplug
ControllerInterface: enable hotplugging on macOS
2016-12-01 00:29:56 -06:00
Michael Maltese
7ed8fb95c5 ControllerInterface: enable hotplugging on macOS 2016-11-30 22:27:46 -08:00
Anthony
a95e3c875e Merge pull request #4343 from ligfx/fixsdlcrash
ControllerInterface: Fix crashes when using SDL controllers
2016-11-30 20:47:38 -06:00
Stenzek
e2018f2208 Merge pull request #4480 from stenzek/vulkan-streambuffer-reuse
Vulkan: Fix stream buffer re-use problems
2016-12-01 12:38:31 +10:00
Michael Maltese
3e69d066f5 ControllerInterface: replace Reinitialize with RefreshDevices
The SDL backend crashes when you close a joystick after SDL_Quit has
been called. Some backends don't need to be shutdown and
re-initialized everytime, we can just ask to enumerate devices again.
2016-11-30 16:07:55 -08:00
Michael Maltese
cebb4d84f2 ControllerInterface: clear devices before shutting down backends
The SDL backend faults if it tries to close a joystick after SDL_Quit
has been called.
2016-11-30 16:07:54 -08:00
Hector Martin
90c2dec02d Wii IPC HLE: do not clobber memory when launching a new title
It's questionable whether ES_LAUNCH should write *anything* to the
command structure at all, ever, given that it never actually returns
it back through the mailbox. But it *definitely* shouldn't write
anything to it if it has just launched a DOL, because otherwise it might
clobber code/data from the just-loaded application.
2016-12-01 06:55:15 +09:00
Hector Martin
288e75f672 Wii IPC HLE: Fix IPC missing reply fail 2016-12-01 06:38:51 +09:00
Hector Martin
2b906e3fc4 DOL/ELF loaders: enable HID4.SBE in Wii mode
When booting "cooked" executables, BATs should already be set up and
enabled. They should only really be disabled when booting NAND contents
in real mode.
2016-12-01 06:36:53 +09:00
Hector Martin
a6742d9cf7 ELF boot: scan segments for Wii mode detection, not sections 2016-12-01 06:36:53 +09:00
Hector Martin
3f11879640 ES HLE / WAD boot: hardcode the entrypoint
NAND titles are always started at address 0x3400 with translation off.
The entrypoint in the DOL is ignored.
2016-12-01 06:36:53 +09:00
Stenzek
ca691a9d95 Vulkan: Allow re-use of uniform buffers when doing per-stage uploads
This is safe now because we invalidate the pointers after submitting a
command buffer.
2016-11-30 23:34:46 +10:00
Stenzek
6a4eba1153 Vulkan: Replace explicit command buffer submits with wrapper function
Should we ever introduce anything else that has to be done when a command
buffer is executed (e.g. invalidating constants from previous commit), we
don't have to update all the callers.
2016-11-30 23:14:36 +10:00
Stenzek
3adeacb78d Vulkan: Fix case where uniforms could be overwritten
If a draw caused a command buffer submission, the current uniform storage
should not be used for the new command buffer.
2016-11-30 23:14:35 +10:00
Stenzek
4c11735bd5 Vulkan: Fix case where a draw's vertices could be overwritten
This could happen because the vertex memory was already committed, if a
uniform buffer allocation failed and caused a command buffer to be
executed, it would be associated with the previous command buffer rather
than the buffer containing the draw that consumed these vertices.
2016-11-30 22:45:00 +10:00
Stenzek
37550501cc Vulkan: Fix incorrect handling of buffer wrap-around in StreamBuffer
This was happening when a fence wait happened mid-frame. The data written
between the fence being queued and the allocation occuring was incorrectly
assumed to be consumed by the GPU.
2016-11-30 22:44:52 +10:00
Sean Maas
8647639746 Android: Fix Wii bindings resetting everything 2016-11-29 22:27:40 -05:00
JosJuice
3cfc49a613 Merge pull request #4472 from JosJuice/revert-absolute-path
IOS HLE: Replace broken path traversal prevention
2016-11-29 18:34:22 +01:00
aldelaro5
f705d8378e Fix the order of the name of the hotkeys 2016-11-29 11:51:55 -05:00
Stenzek
aadc77c493 Merge pull request #3649 from stenzek/wgl-core-shared
GLInterface: Implement core and shared context creation for WGL
2016-11-29 22:59:31 +10:00
Mat M
eebe4ef1fd Merge pull request #4461 from aldelaro5/hotkey-config-redo
Redo every input configuration dialog
2016-11-29 07:39:28 -05:00
Stenzek
7353cae707 GLInterface: Implement core and shared context creation for WGL 2016-11-29 20:04:32 +10:00
aldelaro5
32a0dae257 Completely redo All configuration dialog
Hotkeys

Make a new class that inherits from InputConfigDialog with a specialised constructor.  The changes are mainly the top portion and it now uses tabs to categorise the hotkeys.

Redo the GCPad configuration dialog

The layout is similar, but it now allows flexibility to change it more easily.

Redo the GC Keyboard configuration dialog

Same layout.

Redo completely the Wiimote configuration dialog

Separated the controls into 2 tabs to make them less imposing overall.

Redo the Nunchuk configuration dialog

Similar layout, except for 2 control group sizers.

Redo the Classic controller configuration dialog

Same layout.

Redo the Guitar input configuration dialog

Stacked 2 sets of group together.

Redo the Turntable configuration dialog

More stacked groups and the window is much less wide.
2016-11-28 08:26:34 -05:00
aldelaro5
03e0cae9b7 Prepare for having different extensions dialogs
Just setting up a switch on the type so that different dialogs can be instantiated.  This also makes the extension type an enum because I don't see why not here and finally, it removes ControlGroupSizer.  This removal allows to not dynamically generate the UI, but instead, let the specialised constructors do the layout.
2016-11-28 08:26:34 -05:00
aldelaro5
00f680b830 Add flexibility to InputConfigDialog
Removed the unecessary forced tabbed layout, removed the layout part of the constructor and remade some method in preparation for tabbed styled input dialog such as the new hotkey configuration one.  It breaks every inputconfigDialog, but this will get fixed in the next commits.

Also moved to a folder since there will be many more files created in the next commits so it gives better separation.
2016-11-28 08:26:27 -05:00
Stenzek
0212741574 Merge pull request #4436 from stenzek/vulkan-full-ir-framedump
VideoBackends: Internal resolution frame dumping
2016-11-28 22:05:16 +10:00
Stenzek
49e807b71f Merge pull request #4459 from stenzek/nogui-resize-notify
DolphinNoGUI: Receive resize events and notify backend when this occurs
2016-11-28 22:04:21 +10:00
Stenzek
b81dee8b9a OGL: Support full-resolution frame dumping 2016-11-28 21:54:56 +10:00
Stenzek
93221e7f48 OGL: Move frame rendering procedures to seperate methods 2016-11-28 21:54:56 +10:00
Stenzek
1c1a686f63 Vulkan: Support full resolution frame dumping 2016-11-28 21:54:55 +10:00
Stenzek
adc22a5e20 VideoCommon: Add method for calculating full-scale framedump rectangles 2016-11-28 21:54:54 +10:00
Stenzek
8d48319414 Vulkan: Validate the pipeline cache before using it
This ensures that if a user changes adapters or vendors we're not passing
invalid data to the driver.
2016-11-28 21:21:55 +10:00
Stenzek
9604b336c8 Vulkan: Don't destroy the device's pipeline cache on MSAA mode change
The user could switch back again, and this would mean this data would be
lost. Disk space is cheap, and it's not going to be much.
2016-11-28 21:21:54 +10:00
Stenzek
aac66a1b61 Vulkan: Implement a pipeline UID cache
This stores enough information to recreate the pipeline, including the
shader UIDs, blend/depth/rasterization state, primitive and vertex format.
2016-11-28 21:21:53 +10:00
Stenzek
6db0ee9561 VideoCommon: Remove backbuffer size parameters from methods
We have the s_backbuffer_{width,height} fields to represent this, so
there's no point in passing them as parameters every time.
2016-11-28 20:14:59 +10:00
Stenzek
a83ca587c6 VideoCommon: Make FramebufferManagerBase::GetTargetSize public 2016-11-28 20:14:59 +10:00
Stenzek
a0a62c0f46 VideoConfig: Add option for full-resolution frame dumping 2016-11-28 20:14:59 +10:00
Stenzek
681294586b Merge pull request #4455 from stenzek/png-frame-dumping
VideoCommon: Support dumping frames to images
2016-11-28 20:03:50 +10:00
Stenzek
e66373b7ff Merge pull request #4456 from stenzek/vulkan-framedump-fix-2
Vulkan: Fix black borders in frame dumps
2016-11-28 20:03:08 +10:00
Markus Wick
8dddc00ab0 Merge pull request #4474 from leoetlino/fewer-config-includes
Remove unnecessary ConfigManager includes
2016-11-28 10:01:13 +01:00
Léo Lam
72e3f1ecec Remove unnecessary ConfigManager includes
Making changes to ConfigManager.h has always been a pain, because
it means rebuilding half of Dolphin, since a lot of files depend on
and include this header.

However, it turns out some includes are unnecessary. This commit
removes ConfigManager includes from files which don't contain
SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the
ConfigManager include is not used).

(I've also had to get rid of some indirect includes.)
2016-11-27 22:38:38 +01:00
JosJuice
0c6fd47460 Add unit test for StringUtil's newly added JoinStrings 2016-11-27 22:11:14 +01:00
JosJuice
841e5893f4 IOS HLE: Add unit test for path/filename escaping 2016-11-27 22:11:05 +01:00
JosJuice
7a4f19ed98 IOS HLE: Correct handling of paths that don't start with / 2016-11-27 22:10:41 +01:00
Anthony
6c275d472e Merge pull request #4410 from SeannyM/android-inputbind
Android: Reimplement input binding
2016-11-26 18:00:57 -06:00
Sean Maas
a90731e2ae Android: Add input binding menus 2016-11-26 18:29:33 -05:00
Sean Maas
d10b336b0a Android: Add InputBindingSetting class
Also update MotionAlertDialog to work with the new setting, and remove the
old InputBindingPreference.
2016-11-26 18:29:25 -05:00
JosJuice
c74c317ab5 IOS HLE: More robust escaping of NAND paths
Prevents path traversal without needing an absolute path
function, and also improves accuracy (character sequences
like ../ appear to have no special meaning in IOS).

This removes the creation and usage of /sys/replace,
because the new escapes are too complicated to all
be representable in its format and because no other
NAND handling software seems to use /sys/replace.
2016-11-26 22:49:46 +01:00
JosJuice
de355a8521 Revert "IOS HLE: Prevent accessing host file system"
This reverts commit 141f3bfb3a.
The implementation of getting absolute paths wasn't working
on non-Windows systems, which is a huge problem for IOS HLE.
2016-11-26 15:50:28 +01:00
Anthony
c84ab13e81 Merge pull request #4375 from leoetlino/ipc-hle-small-cleanup
IPC_HLE: Small cleanup
2016-11-25 17:50:14 -06:00
Anthony
6473a485d0 Merge pull request #4460 from linkmauve/no-miniupnpc
NetPlay: Fix build when miniupnpc is disabled
2016-11-25 16:28:27 -06:00
aldelaro5
7e99d03b7f Add the ability to get partial input group
For hotkeys, changed HotkeyManager to allow to get and make partial groups of hotkeys.

Also preserved the old configuration naming scheme for the ini, this is done to preserve compatibility with the older groups structure.

Add the ability to get GCPad control groups

Used like the HotkeyManager methods, this is used for the new GCPad configuration dialog.

Add the ability to get groups of Keyboard input

Same reasons as the previous ones.

Add ability to get groups of Wiimote input

Add the ability to get extensions group

This needed to pass to 3 classes.  Will be used for their respective dialogs.
2016-11-25 02:37:22 -05:00
Anthony
11243ac358 Merge pull request #4470 from aldelaro5/fix-slowdown-logs
Change the patch engine log to be debug level log
2016-11-24 16:25:53 -06:00
Léo Lam
5b44b37902 IPC_HLE: USB_KBD: Use the correct log type
Fixes logging to use the correct log type; it was originally STM
(likely an oversight).
2016-11-24 20:23:52 +01:00
Léo Lam
20f2955ad9 IPC_HLE: Remove dead code (Wiimote and emulated BT)
Neither needed or used in the emulated Bluetooth code.
2016-11-24 20:23:52 +01:00
Léo Lam
f82051a365 IPC_HLE: In-class initialise member variables 2016-11-24 20:23:52 +01:00
Léo Lam
3263831928 IPC_HLE: Clean up includes (IWYU)
Apply automated fixes by include-what-you-use (IWYU) (with some minor
changes).

IPC_HLE should now be essentially free of indirect includes.
2016-11-24 20:23:51 +01:00
Léo Lam
1e94fdba3c IPC_HLE: Device: Separate implementation from declaration
I know there is already #3521, but it currently needs a rebase and I
needed to add something to IPC_HLE_Device properly, that is, without
putting everything in the header, so this commit cleans up
IPC_HLE_Device first. (And only IPC_HLE_Device: the rest will still
be handled by #3521.)

Also fixes a few indirect includes (removing unused header includes
from IPC_HLE_Device.h broke building)
2016-11-24 20:19:19 +01:00
Léo Lam
741a638f3e IPC_HLE: USB_VEN: Clean up (includes and naming) 2016-11-24 20:19:18 +01:00
Léo Lam
b0377f02f0 IPC_HLE: Deduplicate syscall reply enqueue function
This is something that was copy-pasted across the IPC_HLE code
(because it's often used). Since all of the duplicated pieces of code
do the same thing as the previous EnqueueReply, except that they also
write to command_address + 0 and + 8 (to write the correct reply type),
this commit changes EnqueueReply to do that instead of having it
duplicated all over IPC HLE.
2016-11-24 20:19:18 +01:00
JosJuice
9bfea4a0f2 Merge pull request #4447 from JosJuice/hthh-hle-issues
Fix exploitable HLE problems reported by hthh
2016-11-24 15:53:23 +01:00
aldelaro5
c6b3c67ea1 Change the patch engine log to be debug level log
It was apparently causing heavy slowdowns on game even though it wouldn't spam much, probably caused by the amount of additional check caused by the logs levels changes.
2016-11-23 00:58:07 -05:00
Stenzek
6d0b9b816f VideoCommon: Support dumping frames to images
This is mainly for potential Android fifoci usage, and thus is not
exposed anywhere in the UI. To enable, set DumpFramesAsImages under
Settings in GFX.ini.
2016-11-23 12:07:49 +10:00
Ryan Meredith
6d55aebcf7 Typo_Fix 2016-11-21 23:23:48 -05:00
Emmanuel Gil Peyrot
c4cd0d444a NetPlay: Fix build when miniupnpc is disabled. 2016-11-19 15:36:26 +00:00
Stenzek
1aecf90765 DolphinNoGUI: Receive resize events and notify backend when this occurs
Solves the viewport sizing issue for backends that cannot tell when the
window is resized (Vulkan on NV at least).
2016-11-19 23:03:20 +10:00
Stenzek
d6d3341183 D3D: Fix strided XFB copies 2016-11-19 20:29:51 +10:00
Stenzek
6b88a854a7 Vulkan: Handle strided XFB copies
Where src_rect.width * 2 != dst_stride.
2016-11-19 20:29:47 +10:00
Léo Lam
165e3a9936 IPC_HLE: Fix emulated BT crash (uninitialised memory)
When the emulated BT device is created, m_HCIEndpoint (which is a
CtrlBuffer)'s m_cmd_address is not initialised to 0. So it ends up
being a random value. This is normally not an issue… but the
emulated Bluetooth code relies on m_cmd_address to know whether the
HCI endpoint is still valid.

This is a problem with ES_Launch, because the bt_emu class is
destructed and re-constructed, and while m_cmd_address is still
uninitialised, the ES_Launch code disconnects all Wii remotes,
which triggers a HCI event and hence the bug.
2016-11-19 00:11:41 +01:00
Stenzek
725ef4c5dc Vulkan: Pass target_rect to framebuffer draw methods
Fixes the black borders in frame dumps when the window was not sized to
the framebuffer aspect ratio.
2016-11-18 22:55:22 +10:00
hthh
4d2f058fe8 DolphinWX: Fix toolbar creation on macOS 2016-11-18 21:32:12 +11:00
Markus Wick
6c16f1be8a Merge pull request #4416 from stenzek/vulkan-cmdpool
Vulkan: Use multiple command pools, one per frame
2016-11-16 10:25:10 +01:00
Markus Wick
71be84e074 Merge pull request #4452 from stenzek/jmp-self-idle-loop
Jit64: Treat branch-to-self instruction as an idle loop
2016-11-16 10:24:29 +01:00
Sean Maas
128c1f04ad Android: Specify ini file for every setting
Load all the inis at once, choose which one to write to, and save them all
at the same time. This allows us to modify settings from different files
on the same settings page.
2016-11-14 18:34:06 -05:00
Stenzek
3c92b35422 Vulkan: Use multiple command pools, one per frame
Instead of resetting two command buffers, now we only have to call
vkResetCommandPool once at the start of a frame.

NV's recommends using one pool per frame/thread. May offer a very small
boost in performance on some systems.
2016-11-15 00:40:15 +10:00
Stenzek
e83bf5705a JitArm64: Don't emit normal block exit for branch-to-self instructions
The normal block exit is redundant as the exception exit will jump out of
the block first, meaning this code is never executed.
2016-11-15 00:28:14 +10:00
Stenzek
c657134c86 Jit64: Treat branch-to-self instruction as an idle loop 2016-11-15 00:26:59 +10:00
Stenzek
bd67adb362 Vulkan: Use correct sample count for EFB pokes with MSAA enabled 2016-11-14 20:24:16 +10:00
Stenzek
89176fe2ab Vulkan: Fix crash on EFB poke 2016-11-14 20:19:59 +10:00
Markus Wick
6a2e1e9986 Merge pull request #4429 from SeannyM/android-invert-settings
Android: Fix inverted EFB settings
2016-11-14 10:07:10 +01:00
Pringo
f848418efa Update FIFO Player Window Capitalization 2016-11-13 20:44:18 -08:00
Jules Blok
99de9fbe33 Merge pull request #4443 from Armada651/exclusive-ui
D3D: Move exclusive mode switching to UI thread.
2016-11-14 01:45:07 +01:00
Jules Blok
7e35a47b51 Cosmetics. 2016-11-13 22:17:40 +01:00
Markus Wick
bc98ec77be Merge pull request #4441 from stenzek/vulkan-max-image-count
Vulkan: Handle maxImageCount of zero when creating swap chain
2016-11-13 14:12:32 +01:00
Markus Wick
c723532f0d Merge pull request #4430 from stenzek/vulkan-no-relaxed-vsync
Vulkan: Don't use FIFO_RELAXED present mode for vsync.
2016-11-13 14:10:58 +01:00
JosJuice
141f3bfb3a IOS HLE: Prevent accessing host file system 2016-11-13 10:03:23 +01:00
JosJuice
a79c449493 Avoid buffer over-reads in /dev/net/ip/top
Also fixes the less serious problem of buffer overflows
in emulated memory when BufferOutSize is less than 2.
2016-11-13 08:44:05 +01:00
JosJuice
b47e607105 HLE_OS: More bounds checking in GetStringVA 2016-11-12 19:17:15 +01:00
JosJuice
3d80d454ce HLE_OS: Implement %n in GetStringVA
%n writes to a pointer that's provided as a parameter.
We didn't have a custom implementation of this before,
meaning that %n would trigger a write to the host
memory instead of the emulated memory!
2016-11-12 19:16:55 +01:00
JosJuice
656999d4c2 Correct bounds checking for /dev/sdio/slot0
The bounds checks in IOCtl were using 0x200 as the size of
m_Registers, which is more than the actual size, 0x200 / 4.

This commit turns m_Registers into an std::array to allow
for a correct and obvious way of getting its size.
2016-11-12 19:09:03 +01:00
Jules Blok
aa0e4472c0 Frame: Move exclusive mode switching to helper function. 2016-11-11 21:24:08 +01:00
Lioncash
f207c01586 NetPlayLauncher: Add missing #pragma once 2016-11-11 14:58:20 -05:00
Jules Blok
aab6b70868 MainAndroid: Remove obsolete Host_RequestFullscreen() function 2016-11-11 20:48:19 +01:00
Jules Blok
d8201a7e8b Frame: Remove exclusive mode OSD messages. 2016-11-11 20:36:11 +01:00
Jules Blok
d7cf5e28b6 Frame: Use PauseAndLock when switching fullscreen modes.
This allows us to regain exclusive mode directly from OnActive().
2016-11-11 20:36:10 +01:00
Jules Blok
9909babe2c D3DBase: Create the swapchain in fullscreen mode if enabled. 2016-11-11 20:36:10 +01:00
Jules Blok
0028ee96b3 Host: Remove the Host_RequestFullscreen() method.
No longer needed, since the exclusive mode switch is now handled synchronously on the CPU thread.
2016-11-11 20:36:09 +01:00
Jules Blok
0a194f8a3e VideoConfig: Remove fullscreen flags.
These weren't actually settings, they were used as a bad way to communicate with the GPU thread.
2016-11-11 20:36:09 +01:00
Jules Blok
c21efa0cad D3D: Move exclusive mode switching to UI thread.
This prevents deadlocks when switching to exclusive mode.
And it also allows the CPU thread to block until we've completed the switch.
2016-11-11 20:36:04 +01:00
Jules Blok
f0ce3275af Merge pull request #4439 from Armada651/yield-ui
CPU: Fix deadlocks by periodically yielding to the UI message pump.
2016-11-11 20:30:31 +01:00
Lioncash
cd9520f458 CodeWindow: In-class initialize variables where applicable 2016-11-11 13:31:36 -05:00
Lioncash
492b82042d CodeWindow: Remove unused parameter from constructor 2016-11-11 13:20:47 -05:00
Stenzek
160fee6791 Vulkan: Handle maxImageCount of zero when creating swap chain
anv seems to set this to zero, which is fine according to the spec, but
we were using it as a maximum, which was resulting in a swap chain
without any buffers being created.
2016-11-11 23:33:40 +10:00
Jules Blok
20d49ba97f DolphinQt2: Implement Host_YieldToUI(). 2016-11-11 13:42:18 +01:00
Jules Blok
05a3f927ee CPU: Fix deadlocks by periodically yielding to the UI message pump. 2016-11-11 13:37:03 +01:00
Jules Blok
8203ea929b BlockingLoop: Yield to UI message pump while waiting. 2016-11-11 13:37:02 +01:00
Lioncash
2d9ef3412a GCAdapterConfigDiag: Mark OnUpdateAdapter parameter as unused. 2016-11-10 20:19:53 -05:00
Lioncash
1ae9027a6b GCAdapterConfigDiag: Rename UpdateAdapter to OnUpdateAdapter
Uses the general naming convention for event functions.
2016-11-10 20:18:59 -05:00
Lioncash
c5c7ff9fd6 GCAdapterConfigDiag: Make functions private where applicable
These don't need to be in the public interface.
2016-11-10 20:12:02 -05:00
Mat M
c77d4a765d Merge pull request #4425 from lioncash/ipc
IPC_HLE: Move NWC24Config and WiiNetConfig to their own source files
2016-11-10 16:55:43 -05:00
Jules Blok
03878a44e1 Merge pull request #4433 from Armada651/the-emu-that-runs-faster-than-its-race-condition
FrameTools: Avoid deadlock in UpdateGUI().
2016-11-10 16:50:13 +01:00
Lioncash
97bd77c928 Frame: Remove unused menu variable
This has been unused since the introduction of the MainMenuBar class
that abstracts away all of the wxMenuBar UI loading.
2016-11-10 07:33:52 -05:00
Mat M
0b9562b0d5 Merge pull request #4434 from lioncash/path
PathConfigPane: Eliminate main frame global usage
2016-11-10 07:31:31 -05:00
degasus
193dd97759 VideoCommon: Drop FlipImageData.
This function isn't used any more, and good code shouldn't use it at all. Use negative strides instead.
2016-11-10 12:59:22 +01:00
degasus
3816207d7b OGL: Fix frame dump on emulation close. 2016-11-10 12:59:22 +01:00
degasus
21774bdc81 OGL: Only flush the frame dumping thread on dumping.
This fixes the screenshot stutter, as this needs more than a frame.
So we won't stall on the png writing at all until emulation stops or
a new screenshot is requested.
2016-11-10 12:59:22 +01:00
degasus
52caa4f2f5 VideoCommon/Render: Inplace frame dump encoding.
This increase the performance of good backends a bit, but slows down the bads one a lot.
Let's fix those backends instead of forcing stupid memcpy in the common code.
2016-11-10 12:59:19 +01:00
Stenzek
38c3ca5cd4 Vulkan: Implement asynchronous frame dumping 2016-11-10 01:07:46 +10:00
Lioncash
be04215857 FrameTools: Clean up variable naming in UpdateLoadWiiMenuItem 2016-11-08 21:22:17 -05:00
Lioncash
2acf3570e0 PathConfigPane: Eliminate main frame global usage 2016-11-08 21:19:24 -05:00
Jules Blok
de50fead5c FrameTools: Avoid deadlock in UpdateGUI(). 2016-11-09 01:45:30 +01:00
Mat M
e05553acfc Merge pull request #4428 from lioncash/event
DolphinWX: Move common wxUpdateUIEvent functions to WxEventUtils
2016-11-08 17:11:16 -05:00
Markus Wick
5378b6ab85 Merge pull request #4345 from degasus/framedump_threaded
Renderer: Threaded frame dumping.
2016-11-08 11:01:40 +01:00
degasus
741debe229 OGL: Avoid reallocation of frame dumping PBO. 2016-11-07 22:32:54 +01:00
degasus
f6a6cc9c67 OGL: Use PBO for framedump, with async readback. 2016-11-07 22:17:32 +01:00
degasus
a47332bf8a VideoCommon/Render: Use a flag for screenshot. 2016-11-07 22:16:34 +01:00
degasus
d79840078f Renderer: Threaded frame dumping. 2016-11-07 22:11:13 +01:00
Stenzek
c09ce029df Vulkan: Don't use FIFO_RELAXED present mode for vsync. 2016-11-07 19:22:27 +10:00
Sepalani
744b993dcd CodeWindow: Fix step out issues 2016-11-06 20:30:24 +00:00
Sean Maas
beff65854a Android: Fix inverted EFB settings 2016-11-06 12:50:56 -05:00
Lioncash
5022c0dfb5 DolphinWX: Move common wxUpdateUIEvent functions to WxEventUtils 2016-11-06 09:02:59 -05:00
Mat M
136a10482f Merge pull request #4427 from lioncash/config-update
DolphinWX: Enable/disable config UI options based on core state
2016-11-06 08:21:02 -05:00
Lioncash
c2d00d25fe DolphinWX: Make the main config dialog modeless 2016-11-06 08:04:54 -05:00
Markus Wick
3924a99942 Merge pull request #4423 from degasus/framedump
Framedump: Use an object for the framedumping state.
2016-11-06 02:07:08 +01:00
Lioncash
bfa9cc2736 DolphinWX: Enable/disable config UI options based on core state 2016-11-05 11:14:37 -04:00
Mat M
0ad4e70fc5 Merge pull request #4422 from lioncash/codewindow-menu
CodeWindow: Migrate more menubar handling code to CFrame
2016-11-05 08:19:28 -04:00
Lioncash
b19842eec3 IPC_HLE: Move NWC24Config and WiiNetConfig to their own source files
Makes for a cleaner separation of functionality, as well as removing
multiple includes from the main header file. It also gets a bunch of
structs and enums out of the global namespace.

Coincidentally, this also gets rid of an indirect include cycle that
could have broken compilation of Core.cpp in the future, since it was
relying on IPC network includes to resolve functions in Common/NandPaths.h.

This makes it easier to separate out the individual net classes in a
follow-up. Separating these out would also make it less of a pain to
figure out what's going on, since you wouldn't need to sift through 1000+
lines of code.i
2016-11-05 03:12:07 -04:00
Lioncash
9543b9d20d CodeWindow: Rename GetMenuBar() to GetParentMenuBar() 2016-11-04 22:02:36 -04:00
Lioncash
07e3835a49 GeneralConfigPane: rename cpu_cores to m_cpu_cores 2016-11-04 21:57:46 -04:00
degasus
3c65c5f2c5 AVIDump: Drop frames which are delayed over a savestate. 2016-11-04 18:39:50 +01:00
degasus
be29090aae AVIDump: Add a struct for the state.
So AddFrame use no global state and can be threaded well.
2016-11-04 18:35:42 +01:00
degasus
dad5041737 AVIDump: Inline OSD error handling.
This fixes a review feedback in PR #4345.
2016-11-04 18:03:14 +01:00
degasus
03d8efc270 AVIDump: Merge redundant variables.
They were always the same. We also don't scale at all.
2016-11-04 18:03:14 +01:00
degasus
112e18a5d1 AVIDump: Drop stored frame.
This used an invalid pointer, which was only valid within AddFrame.

This drops a feature which shall dump the last frame as it might was dropped before.
A good implementation however should "overwrite" the last frame if the time matches.
But this needs to delay every frame a bit.
2016-11-04 18:03:14 +01:00
JosJuice
d88295d5a1 Merge pull request #4421 from Pringo/wiimote-log
Change "Wiimote" to "Wii Remote" in Logs
2016-11-04 17:03:11 +01:00
Markus Wick
234691abf7 Merge pull request #4385 from leoetlino/disable-bt-check
Disable descriptor check for BT passthrough in some cases
2016-11-04 14:38:19 +01:00
Stenzek
ac2971b30e Merge pull request #4374 from stenzek/vulkan-xfb
Vulkan: Cleanup and implement XFB support
2016-11-04 23:11:10 +10:00
Markus Wick
d2fdafa155 Merge pull request #4415 from degasus/arm
JitArm64: Also push/pop gpr.R(addr).
2016-11-04 09:33:53 +01:00
Lioncash
5d4c714662 CodeWindow: Hide GetMenuBar()
This eliminates public usage of the GetMenuBar() function in CodeWindow.
The benefit of this is it also gets rid of the need to perform direct
access across the config dialog and the main frame. It also gets rid of
the use of the main_frame global.

GetMenuBar() will be removed entirely from CodeWindow in a follow-up that
also removes any related remnants of code made obsolete with its removal.
2016-11-04 00:09:47 -04:00
Lioncash
5ae6c21c2e CodeWindow: Eliminate explicit menu item updating from CodeWindow
Gets rid of more menu-related code from CodeWindow and puts it back in
CFrame where it belongs.

This turns the previous menu update function within CodeWindow into one
that simply updates the debugger font for its managed controls. It also
improves how the font is actually updated. Previously, fonts would change,
however this wouldn't actually reflect onto the respective controls until
a refresh or update event occurred. Since codeview, callstack, symbols,
callers, and calls windows are all managed by a wxAuiManager instance,
calling Update() on it after the font has been set will reflect font
changes immediately.
2016-11-04 00:01:45 -04:00
Pringo
93bdab64fa Change "Wiimote" to "Wii Remote" in Logs 2016-11-03 17:58:28 -07:00
Stenzek
c880c37244 Vulkan: Rename screenshot buffer to frame dump buffer.
Name makes more sense given the methods it calls in the base class.
2016-11-03 22:38:48 +10:00
Stenzek
9aed27cdcf Vulkan: Combine frame dumping and present into one command buffer.
Small optimization that should make things slightly more efficient when
frame dumping is enabled.
2016-11-03 22:38:48 +10:00
Stenzek
690a6deeb3 Vulkan: Fix swapped top/bottom images in TAB stereo mode 2016-11-03 22:33:24 +10:00
Stenzek
70eb904536 Vulkan: Fix incorrect geometry shader input/output usage 2016-11-03 22:33:24 +10:00
Stenzek
5250f3c6a4 Vulkan: Add missing call to ObjectCache::RecompileSharedShaders
This was causing issues when the stereo mode was changed at runtime.
2016-11-03 22:33:24 +10:00
Stenzek
d67877d27e Vulkan: Fix fast clear path not being used in all cases 2016-11-03 22:33:24 +10:00
Stenzek
5182e6b549 Vulkan: Implement virtual/real XFB support 2016-11-03 22:33:24 +10:00
Stenzek
3593fa27ab Vulkan: Move CopyRectangleFromTexture to TextureCache 2016-11-03 22:01:55 +10:00
Stenzek
01b3c0f036 Vulkan: Make TextureCache::TCacheEntry public 2016-11-03 22:01:54 +10:00
Stenzek
b066d51dfa Vulkan: Remove parameters/members of single-instance classes
There's not a lot of point in passing these around or storing them
(texture cache/state tracker mainly) as there will only ever be a single
instance of the class.

Also adds downcast helpers such as Vulkan::Renderer::GetInstance().
2016-11-03 22:01:54 +10:00
shuffle2
ab9f539233 Merge pull request #4387 from aldelaro5/gpr1-and-gpr2-friendly-labels
Add precision about the names of r1, r2 and r13 for the register view
2016-11-03 02:29:40 -07:00
degasus
abe9c30d3d JitArm64: Also push/pop gpr.R(addr).
This fixes slowmem load instruction with update.
2016-11-02 22:38:03 +01:00
JosJuice
25070d149e Merge pull request #4412 from JosJuice/more-debug-text
More debug text fixes
2016-11-02 17:58:59 +01:00
JosJuice
3c6742f66f More debug text fixes
Also a few small non-debug text changes.
2016-11-02 17:46:52 +01:00
Markus Wick
342c053bf5 Merge pull request #4368 from JosJuice/updatewantdeterminism-loadinput
Movie: Add missing calls to UpdateWantDeterminism
2016-11-02 16:26:48 +01:00
Markus Wick
9ce1cdde98 Merge pull request #4414 from linkmauve/single-newline
Remove double newlines at the end of *_LOG messages
2016-11-02 12:20:46 +01:00
aldelaro5
2f5d00450a Add precision about the names of r1, r2 and r13 for the register view
In the code view, it would never say r1 or r2, but rather sp (stack pointer) and rtoc (register of the table of content) respectively.  In the register view, all it says is the register number.  This is an inconvenience considering it might not be obvious which register belongs to which of these terms.

Also make r13 named the "sda" for small data area with the same convention as above.
2016-11-02 01:13:00 -04:00
Emmanuel Gil Peyrot
c9e6b05ce9 Core: Remove double newlines at the end of *_LOG messages. 2016-11-02 02:09:33 +00:00
Markus Wick
24fa4c9e57 Merge pull request #4400 from degasus/master
JitArm64: Store the carry flag within the host flag.
2016-11-01 23:29:50 +01:00
Jules Blok
49ac577ac0 Merge pull request #4388 from ligfx/portaudio_static
CMake: build PortAudio as static library
2016-11-01 18:32:12 +01:00
degasus
5a8c52ce3a JitArm64: Fix srawx. 2016-11-01 11:55:06 +01:00
degasus
0a3e5a0fe8 JitArm64: srawix cleanups. 2016-10-31 23:40:09 +01:00
degasus
c69903eb42 JitArm64: CR field cleanup. 2016-10-31 23:40:09 +01:00
degasus
3405f5ac1a JitArm64: Optimize carry behavior of srawix. 2016-10-31 23:40:09 +01:00
degasus
0d78f5926f JitArm64: Keep carry in the host flag for all integer instructions. 2016-10-31 23:40:08 +01:00
degasus
f449541e65 JitArm64: Implement derefered carry usage. 2016-10-31 23:40:08 +01:00
degasus
4d88f5410e JitArm64: Store carry within the host carry flag. 2016-10-31 23:40:08 +01:00
Markus Wick
1c9ed79c6a Merge pull request #4409 from sigmabeta/android-tv-screenshot-errors
[Android TV] Fix a screenshot glitch on game selector
2016-10-31 23:34:41 +01:00
shuffle2
41477c9ef5 Merge pull request #3080 from LAGonauta/openal-32bit-fixed-point-support
OpenAL 32-bit fixed point support
2016-10-31 13:07:35 -07:00
Jules Blok
2058a49465 PixelShaderGen: Remove unused global variable. 2016-10-31 15:02:08 +01:00
Jules Blok
086f839435 DriverDetails: Make the bug identifiers humanly readable. 2016-10-31 15:02:08 +01:00
JosJuice
479b909935 Merge pull request #4381 from JosJuice/small-debug-text
DolphinWX: Small debug text fixes
2016-10-31 13:13:51 +01:00
Markus Wick
b9e4f67d3a Merge pull request #4405 from xrix4096/mac-unknown-joyaxis
Make analog triggers on PS3 controllers accessible on Mac
2016-10-31 13:01:47 +01:00
Markus Wick
2afa877119 Merge pull request #4376 from leoetlino/warning-fix
Warning fixes
2016-10-31 12:57:03 +01:00
Markus Wick
b9e4370023 Merge pull request #4383 from Sintendo/minor-text-fixes
Fix minor comment typos
2016-10-31 12:51:42 +01:00
Markus Wick
4f5d0cd450 Merge pull request #4391 from Pringo/wii-remote
Change "Wiimote" to "Wii Remote" in Interface
2016-10-31 12:49:16 +01:00
Markus Wick
4eb5892e1a Merge pull request #4399 from JosJuice/unify-getgctime
EXI_DeviceIPL: Unify GetGCTime epoch handling
2016-10-31 12:47:06 +01:00
Markus Wick
d5ca153c26 Merge pull request #4401 from JosJuice/rename-getuniqueid
DiscIO/SConfig: Rename GetUniqueID to GetGameID
2016-10-31 12:39:27 +01:00
Markus Wick
22779473bc Merge pull request #4402 from Armada651/dualsrc-bug
OGL: Fall back to the old dual-source blending behaviour.
2016-10-31 12:37:09 +01:00
sigmabeta
64cf56dda3 Clear screenshot in game grid before attempting to render on Android TV devices 2016-10-30 18:53:57 -04:00
JosJuice
d80086adf5 Add debug i18n comments and revise existing i18n comments 2016-10-30 16:37:29 +01:00
Chris Pritchard
9da9ba616b Use the IOHIDElement cookie as a part of the axis name for unknown axis. Previously the 'usage' value was used to identify the axis by name, but this is not unique. For example on a PS3 controller *all* axis other than the well known ones return a usage of '1' so there are 30 or more axis all named "1". This stops things such as analog triggers being usable.
Using the element cookie uniquely identifies each axis and allows them to be assigned successfully as controls
2016-10-30 10:36:53 +00:00
Jules Blok
d0e60492cf PixelShaderGen: Don't use a global variable. 2016-10-30 00:48:02 +02:00
Jules Blok
d778400133 DriverDetails: Add OS X to the dual-source blending bug. 2016-10-30 00:47:02 +02:00
JosJuice
9950209bbf EXI_DeviceIPL: Unify GetGCTime epoch handling 2016-10-29 18:30:00 +02:00
Jules Blok
ce9f717045 OGL: Fall back to the old dual-source blending behaviour. 2016-10-29 18:00:22 +02:00
JosJuice
1081497cad DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not
actually completely unique.
2016-10-29 15:24:02 +02:00
Mat M
146ee6de91 Merge pull request #4398 from JosJuice/remove-volumecreator-logs
Remove VolumeCreator logs
2016-10-29 09:22:49 -04:00
Markus Wick
e7635a0089 Merge pull request #4395 from degasus/master
JitArm64: Implement 4 ppc instructions.
2016-10-29 14:50:18 +02:00
Mat M
1eed48974d Merge pull request #4380 from lioncash/wx-toolbar
DolphinWX: Move toolbar creation to a wxToolBar subclass
2016-10-29 08:28:27 -04:00
degasus
041129fb34 JitArm64: Implement mcrxr. 2016-10-29 13:36:41 +02:00
degasus
293553f317 JitArm64: Implement subfzex. 2016-10-29 13:36:39 +02:00
degasus
f1a67bb1a2 JitArm64: Implement divwx 2016-10-29 13:35:23 +02:00
degasus
a8b1347ea9 JitArm64: Implement srawx. 2016-10-29 13:34:28 +02:00
JosJuice
8155a253c6 EXI_DeviceIPL: Remove old unused code 2016-10-29 13:14:18 +02:00
JosJuice
d6731d34ef Remove VolumeCreator logs
These logs are very rarely useful and cause the issue
https://bugs.dolphin-emu.org/issues/9767
2016-10-29 13:08:24 +02:00
Anthony
41563c55cd Merge pull request #4394 from aldelaro5/fix-focus-detection-linux
Fix window focus detection on Linux (rebase from #3843)
2016-10-29 00:35:18 -05:00
Anthony
26902d89e8 Merge pull request #4377 from aldelaro5/fix-centerPc-on-toggleBreakpoint
Fix unnecessary Center PC calls in the CodeWindow
2016-10-29 00:16:09 -05:00
aldelaro5
63546b4f2e Fix unnecessary Center PC calls in the CodeWindow
This not only fixes a regression where toggling a breakpoint using the CodeWindow would cause a Center PC, but it also removes several redundant JumpToAddress(PC) calls.
2016-10-29 01:08:27 -04:00
aldelaro5
ee201455a8 Move UiHasFocus into DolphinApp
Using a wxEVT_ACTIVATE_APP event.
2016-10-28 20:03:35 -04:00
RenaKunisaki
2005b4430f Fix window focus detection on Linux
On Linux, the FindFocus method from wx simply doesn't work, it would on some environment report that dolphin has the focus while it doesn't have it.  This is why an alternative method has to be used which is to set a focus flag whenever the render frame gets activated.
2016-10-28 18:47:08 -04:00
Léo Lam
e89ca79059 Disable Bluetooth descriptor check if adapter is forced
Some adapters don't have the correct interface class, so they are not
recognised as Bluetooth adapters. It seems that apart from hardcoding
VIDs/PIDs (which is how it's done in the Linux kernel, and which I'm
not very fond of), there is no other way to detect if a device is a
Bluetooth adapter or not.

This change makes Dolphin skip the descriptor check when trying to find
a usable adapter for Bluetooth Passthrough if the use of a specific
adapter was forced; it is assumed that the user knows what they are
doing if they hand-edited their config file.

This allows such adapters to be used.
2016-10-28 23:55:43 +02:00
Pringo
15a41a5d83 Change OSD Messages and PanicAlerts to Say "Wii Remote" Instead of "Wiimote" 2016-10-28 14:02:58 -07:00
Jules Blok
476cf3803d Merge pull request #4393 from Armada651/amd-dual-src
DriverDetails: Disable dual-source blending on AMD OGL drivers.
2016-10-28 13:31:03 +02:00
JosJuice
a319f8777d DolphinWX: Small debug text fixes 2016-10-28 12:18:32 +02:00
Lioncash
5e8ccb15ff DolphinWX: Move toolbar creation to a wxToolBar subclass 2016-10-27 21:56:08 -04:00
LAGonauta
332e9bd378 Added 32-bit fixed point support to OpenAL backend.
Changed method to detect 32-bit floating point and
32-bit fixed point support.
2016-10-27 18:47:13 -02:00
Jules Blok
afe707bc18 DriverDetails: Disable dual-source blending on AMD OGL drivers. 2016-10-27 22:03:25 +02:00
degasus
332d51858a JitArm64: Clean LSL 0.
This is a no-op in the instruction set.
2016-10-27 19:19:06 +02:00
degasus
8ad98d0046 ArmEmitter: Merge AddI2R helpers. 2016-10-27 19:19:06 +02:00
degasus
694e9b4132 JitArm64: ADDI2R optimizations 2. 2016-10-27 19:19:06 +02:00
degasus
1df694626d JitArm64: Optimize addi2r & subi2r. 2016-10-26 21:54:13 +02:00
degasus
df250b84cc JitArm64: Avoid MOVI2R is possible.
Just use all kind of ADDI2R, SUBI2R, ...
They have some optimizations internally.
2016-10-26 21:54:09 +02:00
Michael Maltese
04e262513c CMake: build PortAudio as static library
Due to issues raised in #4255.
2016-10-26 11:53:14 -07:00
Markus Wick
838b234317 Merge pull request #4389 from SeannyM/android-dir-restrict
Android: Allow accessing all folders
2016-10-26 08:49:27 +02:00
Markus Wick
3fe5e6dbce Merge pull request #4390 from SeannyM/android-screenshot
Android: Fix screenshots on game list
2016-10-26 08:48:46 +02:00
Markus Wick
98389121e6 Merge pull request #4386 from degasus/master
JitArm64: Drop two DUP() usages.
2016-10-26 08:47:36 +02:00
Pringo
4bd5674b85 Change "Wiimote" to "Wii Remote" in Interface
The usage of "Wii Remote" and "Wiimote" in the interface is inconsistent. "Wiimote" is also not a real word nor is it an official product name. Therefore I have changed instances of "Wiimote" in the UI to instead say "Wii Remote". I also made a couple of minor grammatical changes as well.

This is mostly a resubmission of #4338 but there are some minor other changes as well.
2016-10-25 19:49:41 -07:00
Sean Maas
f257c3385b Android: Fix screenshots on game list 2016-10-25 22:25:34 -04:00
Sean Maas
351825aa10 Android: Allow accessing all folders 2016-10-25 21:55:31 -04:00
degasus
1a8a25cc93 JitArm64: Drop two DUP() usages.
And replace them with the aarch64 feature FMUL.
This skips one instruction in rarely used PPC instructions.

thx @ HdkR for spotting it.
2016-10-25 22:26:54 +02:00
Sean Maas
9eb0ab936f Android: Remove Japanese strings
These were very outdated and unmaintained.
2016-10-25 14:20:19 -04:00
Sean Maas
68affd37a1 Android: Remove unused stuff 2016-10-25 14:20:15 -04:00
Sean Maas
3b28fe11d6 Android: Cleanup formatting 2016-10-25 14:18:06 -04:00
Jules Blok
9e21ac8607 Merge pull request #4360 from VinDuv/fix-shader-compile
VideoCommon: Fix GetInterpolationQualifier calls
2016-10-25 11:53:20 +02:00
Sean Maas
12db4e4882 Android: Fix "up one level" button 2016-10-24 23:16:51 -04:00
Sintendo
f163bd1048 Fix various comment typos 2016-10-24 18:27:49 +02:00
Jules Blok
122ce96ed1 PixelShaderGen: Don't use dual source blend if unsupported. 2016-10-24 00:11:55 +02:00
Jules Blok
5c406b5ef0 PixelShaderGen: Fix implicit type conversions. 2016-10-23 19:54:28 +02:00
Léo Lam
1233697b2f Fix unused function warnings 2016-10-23 00:43:08 +02:00
Léo Lam
68156a02ed Fix -Wunused-result warnings 2016-10-23 00:43:08 +02:00
Léo Lam
df76f2910b DVDInterface: Fix warnings (-Wformat) 2016-10-22 19:28:29 +02:00
aldelaro5
edd3177813 Fix a schedule event assert on ClearCacheThreadSafe
I didn't know that telling that you don't schedule from the CPU thread prevents an assert because it by default assumes you use the CPU thread, but in the case of ClearCacheThreadSafe, it's used from the GUI thread.
2016-10-21 20:25:11 -04:00
Jules Blok
2536e37ec5 Merge pull request #4194 from Armada651/efb-source-format
PixelShaderGen: Add support for RGBA6 EFB format truncation.
2016-10-21 21:45:29 +00:00
JosJuice
2fc2baf376 Merge pull request #4369 from lioncash/config
DolphinWX: Minor include changes to config panes/dialogs
2016-10-21 22:04:09 +02:00
JosJuice
a2644cd102 Merge pull request #4363 from lioncash/wx-menu
DolphinWX: Move main menu creation into a wxMenuBar subclass
2016-10-21 21:44:56 +02:00
Lioncash
855061682e GameCubeConfigPane: Add forward declaration for TEXIDevices 2016-10-20 10:42:32 -04:00
Lioncash
934b32acfb GeneralConfigPane: Add <vector> include
Ensures the class member is always resolved correctly.
2016-10-20 10:16:49 -04:00
Lioncash
2bd7f7f0d8 AdvancedConfigPane: Add necessary includes to header
time_t is defined in ctime, and u32 is defined in CommonTypes.
2016-10-20 10:14:26 -04:00
Lioncash
24cf46aa5a GCAdapterConfigDiag: Cull includes in header file
Prevents dragging in unnecessary headers into other including files.
2016-10-20 10:09:19 -04:00
Lioncash
42e1dafd6d Frame: Rename GetCmdForHotkey to GetMenuIDFromHotkey
This more accurately describes what it's actually doing. This can also be
a local function, since it's not needed anywhere else.
2016-10-20 09:54:39 -04:00
Lioncash
f871b2177e DolphinWX: Move main menu creation into a wxMenuBar subclass
Keeps the actual GUI elements separate from the frame code.
2016-10-20 09:54:29 -04:00
JosJuice
c170f0b460 Movie: Add missing calls to UpdateWantDeterminism
Fixes https://bugs.dolphin-emu.org/issues/9681
2016-10-20 14:47:45 +02:00
JosJuice
ae2cf370e1 Movie: Add missing includes 2016-10-20 14:22:42 +02:00
shuffle2
43169d897f Merge pull request #4354 from sepalani/bp_rmtmp_it
BreakPoints: ClearAllTemporary uses valid iterators
2016-10-17 14:14:10 -07:00
JosJuice
7876430a71 Merge pull request #4120 from JosJuice/dvdthread-queue
DVDThread queue
2016-10-16 14:48:06 +02:00
Vincent Duvert
8bb459aae5 VideoCommon: Fix GetInterpolationQualifier calls
Commit 4969415 modified calls to GetInterpolationQualifier, but mistakenly changed the order of some boolean parameters: GetInterpolationQualifier(true, false) was changed to GetInterpolationQualifier(…, false, true).

Should fix #9783.
2016-10-16 12:48:32 +02:00
shuffle2
ad956559d5 Merge pull request #4336 from ligfx/smarteraudioconfigpane
AudioConfigPane/AudioCommon: various GUI cleanups
2016-10-15 22:56:05 -07:00
shuffle2
720cb34573 Merge pull request #4347 from SeannyM/android-wii-control
Android: On-screen classic controller + Wii controller select
2016-10-15 22:51:27 -07:00
shuffle2
e30d31aa66 Merge pull request #4334 from ligfx/fixcontrollerdialog
InputConfigDialog: use SelectObjectAsSource in UpdateBitmaps
2016-10-15 22:45:27 -07:00
shuffle2
d84f0c34e8 Merge pull request #4358 from SeannyM/android-aspect
Android: Fix some settings
2016-10-15 22:38:31 -07:00
shuffle2
472d5078e6 Merge pull request #4351 from leoetlino/no-idea-device
IPC_HLE: Remove unused _Unimplemented_Device_ device
2016-10-15 22:35:10 -07:00
shuffle2
1e9f052ea5 Merge pull request #4357 from ligfx/notresponsibleforhw
HW: Don't be responsible for g_controller_interface
2016-10-15 22:18:20 -07:00
shuffle2
ce5c8c28b2 Merge pull request #4302 from leoetlino/graceful-fixes
Minor fixes to graceful shutdown
2016-10-15 21:47:07 -07:00
Sean Maas
662cedfb78 Android: Fix some settings 2016-10-15 23:14:48 -04:00
shuffle2
d2d4edf964 Merge pull request #4352 from lioncash/fwd
NANDContentLoader: Add IOFile forward declaration
2016-10-15 16:38:58 -07:00
Michael Maltese
a082e9324f HW: Don't be responsible for g_controller_interface
Currently, `g_controller_interface` is initialized and shut down by each
of `GCKeyboard`, `GCPad`, `Wiimote`, and `HotkeyManager`.

This 1) is weird conceptually, because it necessitates passing a pointer
to the native window to each of those classes, which don't need it, and
2) can cause issues when controller backends are initialized or shutdown
multiple times in succession.
2016-10-15 16:37:39 -07:00
Léo Lam
a0a246bf3e Only attempt a graceful shutdown when there's a STM hook
For Wii graceful shutdown to work, the emulated software has to open
the STM event hook and install a hook. Without this, there is no way
to inform them about the shutdown, so trying to do a graceful shutdown
and requiring the use of the shutdown fallback (exiting a second time
to force) is pointless.
2016-10-15 22:28:07 +02:00
Léo Lam
48ff76d495 DolphinWX: Update GUI properly after unpausing
If an unpause was forced by the graceful shutdown code, the UI was
previously not updated.
2016-10-15 21:58:55 +02:00
Léo Lam
fa009ab6f6 DolphinWX: Exit after closing main window or on signal
Previously Dolphin would only exit if the main window is closed,
and Confirm on Stop is enabled.

This makes Dolphin's behaviour more consistent by always exiting
if the main window is closed or on shutdown signal.
2016-10-15 21:58:55 +02:00
Sepalani
771fa943dc BreakPoints: ClearAllTemporary uses valid iterators 2016-10-15 19:21:41 +01:00
JosJuice
a6bb1b642a DVDInterface: Better memory locality for DTK byteswapping 2016-10-15 15:28:23 +02:00
JosJuice
e1f6ab5592 DVDThread: Remove s_dvd_thread_done_working and fix race condition
s_dvd_thread_done_working makes the logic more complicated,
and degasus pointed out a race condition that can happen if
the CPU thread calls WaitForIdle right in between the DVD
thread executing done_working.Set() and done_working.Reset()
while there is work left to do. To avoid this, let's just get
rid of s_dvd_thread_done_working. It's a relic from the old
DVDThread design. Thanks to the last few commits, WaitUntilIdle
only gets called rarely (disc change and savestate), so it's
not a problem if WaitUntilIdle ends up being slower.
2016-10-15 15:28:15 +02:00
JosJuice
f1879cc356 DVDInterface: Reorder variables
Might as well do this while I'm already breaking
savestate compatibility.
2016-10-15 15:28:11 +02:00
JosJuice
98fb037dee DVDInterface: Handle DTK beyond 4 GiB
Might as well do this while I'm already breaking
savestate compatibility.
2016-10-15 15:28:06 +02:00